Is the App Culture Killing Innovation?

History

The iPhone launched in 2007 and though it may be hard to remember, there was no availability to distribute or run any third party applications. However, soon after the iPhone was released, a few enterprising individuals manage to “jailbreak” their phones and create their own applications. A subculture was born of individuals jailbreaking their phones and launching third party applications, some of them useful, some just fun to show your friends.  When Apple launched the iPhone 2 a year later they launched the Apple App Store and opened their development platform to anyone who wanted to create apps using their Software Development Kit (SDK). In effect, the Apple App store was born out of innovation, vision and entrepreneurism.  It was not long after that when Google, Amazon and others followed suit and opened their own app stores where customers could download third party applications that would run on other mobile devices or web applications that would run on desktops.

 

In the beginning the app developer’s pool was made up of geeky parents with toddlers creating apps for their kids or computer engineers who were intrigued by the platform. Many of these early apps packed a lot of zing and sizzle in them. Since most of these early developers had fulltime jobs, they were in the app creation game as a lark or to show their children and friends what they could do for them – i.e. they were not in it for the money. The majority of the early apps were either free, or sold for .99. But when there are only a few thousand apps in the store, but millions of users, those who had a half-way decent app could make a really decent income out of a lot of .99 purchases. Unfortunately, this set the tone. App buyers began to expect cheap apps.

 

Roadblocks to Success

On July 11, 2008 there were roughly 500 apps available when the app store launched. Just one year later, there were over 55,000 apps. This January the number exceeded 800,000. But today’s developer faces a number of roadblocks on their way to winning the gold.

 

First off, no app store navigation is intuitive. It is a needle-in-the-haystack-hunt at best and even then, one often does not get the same search results as doing the same actions the day before. There is no internal organization that mirrors how educational content is found and used. The only organization a teacher can use is a search that would connect to any of the ten keywords that a developer is permitted to list. How much easier it would be if the developer was able to note at posting whether their app was preschool, elementary, intermediate or secondary and then checked the content area the app supported.  As it is now, it is impossible for a teacher to find a book app appropriate for a third-grade reader. The current process also leaves developers with the task of doing all the marketing to try and direct potential users towards their app.

 

All developers using the Apple app store must use Apple’s Software Development Kit (SDK) and all apps must go through Apple’s approval process.  This is OK for quality but bad for innovation. There is no way to incorporate, much less discuss alternative deployment methods or to suggest new ways to do things. All developers must execute everything about their app in the sanctioned Apple way. When developers try new ways, Apple rejects the app and more often than not, provides little information why the app is rejected and no phone number to discuss alternatives. Developers are left to go back to the “way it was done before.”

 

In addition, consumers have grown to expect an app price of free, or at the very most $2.99.  This pricing structure makes it very hard for a developer to take a risk and do something innovative and new with the technology as it gives them little room to get a return on their investment. As an example, the very creative book, Pedlar Lady, took advantage of the accelerometer built into the iPad greatly increasing its engagement factor. It was released at $7.99 – still way below what the book would be in a print form. Today, it has been reduced to $3.99 to better meet app buyer’s expectations.

 

What is the Future?

Recent discussions with some app publishers confirm they have slowed down the number of apps they are producing and are rethinking their app strategy.  Where many of the app developers started off producing multiple apps, each employing and testing different capabilities, they have since learned that following a plan of picking one way to a execute an app and just varying the content is the only way they can now get a return on their investment. The low or no cost culture does not support the costs of creating cutting edge technologies within the app and certainly has no room for adding multiple technologies. They add that there are just too many apps and with its poor navigation users just cannot find their app to enable a purchase.

 

I predict we will see increasing stagnancy in app innovation within the education app pool. If app purchasers become willing to pay more than $2.99 to get apps with cutting edge elements and high-end content, if app store personnel open more pathways that allow app developers stronger communication lines so they can proffer their own ideas for growth and innovation and if app stores take a look at their organizational structure and do a better job of making it easier to navigate; then perhaps some of the education app developers will start taking risks again. One of the beauties of technology is that it has the ability to invite full incorporation of innovation. Let’s not let human intervention accidently close that door.

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An Interview with Sidharth Kakkar

Sidharth Kakkar is one of the creators of Front Row Vocab. I can’t rave about this app enough and have yet to find another vocab app like it! Not only is this app challenging, but it is fun and addicting. Unlike other apps that use the flash card method, Front Row Vocab uses games to expand your vocabulary knowledge. There are several in app purchases available, including a vocab pack for the books Tom Sawyer and The Call of the Wild. I recently had the pleasure of interviewing Sidharth about his experience and this great app he has developed. Here is a sneak peek into the app and it’s creator! Enjoy!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What was your inspiration while developing Front Row Vocab?

It started with just something Alex and I did already: we highlight words we don’t know in books and articles (we both read a lot) and then we’d write them down. I’d write them in lists in my notebook and Alex would write them on post-it-notes. The intention was that we’d use the words in everyday life if we had a list, but that never happened. So, we made Front Row Vocab as a way to remind us the meanings of words we don’t know, and remind us to actually use them in daily speech. And that’s why Front Row reminds you of new words every day.

Then, people started using Front Row, and they really liked it. But they also wanted a way to learn more words on demand, which is how we added the games. They’re simple, fun games that just take a couple of minutes to play, but they are adaptive so they make sure you see words you don’t already know. They also remind you of words you already know once in a while.

If you keep playing, you’re obviously going to get very good at the words that are already available, so we made it possible to add more words. That way, you always have more words to learn and a way to continually increase the size of your vocabulary. You can go back to the old packs of words too, of course.

 Was Front Row Vocab the first app you worked on? If not, what previous apps have you worked on and what was your level of involvement.

This is neither Alex’s nor my first startup. The last app I worked on was called BarStool, and that was a way to meet friends of friends on the go. The idea was that any place you are, you probably have a connection with other people who are there. So, you could use BarStool to find out who those people are, and to say hi. I was the Founder/CEO of that, and I designed and developed that product.Alex last founded Polarmeter, a startup that helped you monitor your energy usage, and also helped you control electric devices using the internet or a phone app. You could find ways to reduce your energy consumption, and also ways to make sure devices and lights were turned off when they weren’t in use.

What makes Front Row Vocab different from other vocabulary apps?

Front Row takes a totally different approach than usual flash-card apps. Front Row doesn’t even have flash cards – we don’t think there’s a point in reading endless lists of words and falling asleep – you learn when you actively engage with  material. So, Front Row immediately takes you into really engaging games that immediately begin figuring out what you already know. Then, they show you stuff you don’t know, and make sure that you understand it completely.

Front Row also makes use of some of the latest techniques that promote better retention and learning. For example, the recall game asks the student to remember a word from its definition and write it out – now that’s a technique that is shown to have the highest effect on retention – it’s over two and a half times as likely to work than studying words and definitions!

We also use other techniques that are extremely effective like spaced repetition and adaptive learning. All these things mean that you can spend less time learning words, but have better results, and actually enjoy the process. No one else offers that.

This is a great app for self study, but why would teacher love this app too?

Front Row Vocab is a great supplement for teachers already teaching in the classroom. The traditional way to teach vocabulary is to give students lists of words, and then test them on those words. Then, the teacher grades those tests.

But here’s the problem: the kids don’t like reading lists of words. Those tests aren’t the most exciting things in the world. Grading those tests is painful. And then, the student just looks at the grade and throws the test away, not bothering to review.

If a teacher uses Front Row Vocab instead, the student isn’t being forced to memorize boring lists and take tests, the student is actually learning since the software adapts to them. And then the teacher can easily take a look at the mastery scores a student has to see how they’re doing. They can tell how the student is doing overall, and they can tell how much progress the student has made.

Also, do you plan to create an iPad version? 

Yes! It’s in the works, and if teachers want to give us feedback about what they’d really like to see, we’d love to hear it - founders@fred.la.

Thanks for taking the time to chat with me Sidharth. This is truly one of my favorite apps!


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An Interview with Mark Schlichting

I recently interviewed Mark Schlichting, original creator of Living Books. Living Books, released on CD-ROMs through Broderbund/Random House, were among the first e-books to show us the interactive possibilities that technology can bring to the reading experience.  Released throughout the 90s, the books carried many hidden “Easter Eggs” – spots on the page where if the user happened to place the mouse they would be treated to a surprise behavior. Mark, along with Wanderful interactive storybooks, has recently re-released some of the Living Books titles as book apps.


 

Q: When I taught first grade I was a huge fan of Living Books so I was truly excited to learn that you were publishing these titles as apps. What are the titles and how are they alike and different from the interactive CD-ROMs?
A: We are very excited also. We have been wanting to resurrect these wonderful titles (in fact our new company is called Wanderful interactive storybooks) for years, and it’s a delight to see them renewed and performing so beautifully as touch-based apps. The experiences are alike in that each interactive page is still full of the original high quality animation and audio from the award winning series, and most titles will come in two or more languages. They are different in that we have completely updated the delivery software and added many new support features for parents and teachers. My favorite additions are the ability to navigate easily to any page from any page, and the ability to quickly change back and forth between languages on every page.
Q: Which titles are available at the moment?
A: Currently we have released Mercer Meyer’s Little Monster at School, Marc Brown’s Arthur’s Teacher Trouble, our hilarious retelling of Aesop’s The Tortoise and The Hare, and just released (in time for Halloween) my own storybook Harry and The Haunted House. Over the next few months we will launching The Berenstain Bears Get In a Fight, and another Marc Brown story, Arthur’s Birthday, with more great stories coming out next year.
Q: What makes these versions special compared to other app books that are similar?
A: The first thing is the quality and quantity of animation. Most interactive storybooks today have pretty limited animation and seldom the depth of interactive hot spots for kids to explore. The second distinguishing thing is that we very carefully recorded every word in the story separately, and in each different language, with same nuance it was spoken in the initial reading. This allows emerging readers to “build the story” themselves by tapping word-by-word, or for older readers to make-up their own silly sentences by tapping out of order. I watched kids do this over and over and believe that having individual words available as hot spots adds dramatically to the education value of our stories.
Q: How much do your apps cost?
A: Each Wanderful interactive storybook is $4.99, which I think is a great deal considering how much is in each title and that they come in two languages (English and Spanish) for the price of  one. (Consider that a title like our Arthur’s Teacher Trouble is 24 pages long!) And for many of our titles we offer an additional language, French, which can be added for $1.99 , or we have a Premium Upgrade that adds French and a complete (26-40 page) Classroom Actives Guide for $2.99, both as an In-App-Purchases. Currently our titles are only on the iPad, iPhone and iTouch devices, but soon we will have Android versions and make it available for the Mac and PC (something teachers have asked for.)
Q: Why do teachers love your book apps?
A: I originally designed Living Books with teachers in mind, and they were a big help. I was told, back then, that teachers didn’t want to be the technologist in classroom too (which they often where). They wanted to be able to send two kids to go play with a story so the teacher could focus with a student who needed more attention. We built the original Living  Books to have “no-install”, they just played after a disc was inserted (revolutionary for the time). That connection with teachers continues today with Wanderful. We are very focused  on teacher’s needs and have added a group of special interface Settings that teachers can turn on or of depending on the specific student they are working with. I think teachers love that kids love these stories, and all the additional language play available. Every book comes with a large Classroom Activities Guide to expand the story themes into the classroom events. Additionally we have learned over the years that these stories are especially popular with special needs children who immediately feel comfortable and empowered by the interface and all they can make happen. They have been some of our biggest fans.
Q: Anything else you wish to pass on to my readers? 
A: Well, the fully animated original Living Books credits are kind of a hoot, and many people don’t know that there is a hidden character in each of every storybook. You find them on the first page easily, but then you have to search more find them. For instance in Harry and The Haunted House the hidden character is a spider seen in the lower left hand corner of the first page, but on the second page you have to tap in the sky above the words to find him.
Creating (and updating) these titles were an act of love and great fun, and we hope everyone enjoys them as much as we did making them. Thank you.

If people want to know more about Wanderful they can go to: www.wanderfulstorybooks.com


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Mark Schlichting is a well-known pioneer of the children’s multimedia industry. He is an expert in children’s interactive design with over 30 years of design, publishing, and creative management experience, and has won over 100 awards for excellence in entertainment and education. Mark is probably best known as the creator of the Living Books CD-ROM series. The highly animated and multilingual Living Books set the benchmark for truly engaging and educational multimedia in the 90s.
Currently Mark serves two roles: one as the Chief Creative Officer of Wanderful interactive storybooks, a company delivering enhanced children’s apps, based on the original Living Books, and he also serves as the CEO of NoodleWorks Interactive, a design and production company specializing in children’s interactive design. In late 2011 NoodleWorks Interactive released its first iPad/iPhone App, NOODLE WORDS — Action Set 1, which went on to win several awards, including the KAPi Award for Best Educational Product of The Year, The Parents’ Choice Gold Award, and The Children’s Technology Review Editor’s Choice Award.
After Living Books, a Broderbund/Random House company, Schlichting served as VP of Design & Development at JuniorNet, a children’s online network where he worked with Highlights for Children, Ranger Rick, Weekly Reader, Zillions, Sports Illustrated for Kids, and Jim Henson/Disney’s — Bear and The Big Blue House, before going on to found NoodleWorks in 2000.
Mark is the author of the children’s storybook, Harry and The Haunted House, and is currently completing a book on the psychology and art form of computer interaction titled, Understanding Kids – Designing Great Interactive Media for Children.
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Chalkable and a New Format!

So I have decided to try a new format with my reviews and interview the developers and let them share their motivations with you. This first is an interview with Evan Kontras. He is part of a new start-up called Chalkable. I’ll let him tell you what Chalkable is all about and if you think of it let me know what you think of the new format.

 


Q: So what is Chalkable exactly?

App Store for k-12 schools + Learning management platform.

Chalkable is an evolved LMS with a deeply integrated App Store exclusive to k-12 schools.  Our App Store lists the best educational apps from around the web, allowing schools to easily discover and use amazing digital tools with their students all on one platform.  We do grading, attendance, discipline, and have core features like messaging and calendar.

Q: How much does Chalkable cost?  Can I try it for free?

Forever free for up to 5 teachers.

Chalkable is free to try for any school/district for up to 5 teachers.  Sign up here to give it a try.  After that, we charge $10/student, of which we give $5 of all that back as a starting App budget.  We also do bulk pricing, so if a group of schools/districts want to use Chalkable we are more than willing to work towards a price that better fits their budget.  Check out our demo here (no signup required).

Q: What makes Chalkable special compared to other learning management systems?

Next level LMS features.

Chalkable has evolved the core set of LMS features, setting a new industry standard.  We securely auto sync with any SIS, taking everything to a whole new level.

Attendance, grading and discipline are done in real time and presented through gorgeous analytics so administrators can immediately see whats going on in their school and make sense of the data.  Chalkable is also super smart.  Our feed lists assignments based on whats most relevant to you right now, so if a student is falling behind in math but excelling in English, Chalkable will recommend working on the math homework due tomorrow before getting into an English assignment due the same day.  We also like to save teachers time.  For instance, if you’re running a few minutes behind to one of your classes, Chalkable automatically opens up to attendance so you can quickly take care of that and get to the teaching.

Our philosophy is also a huge difference maker.  We believe that having a singular focus on k-12 schools allows us to make a much better product and ultimately, make learning better for k-12 students by getting amazing digital tools into k-12 classrooms.  Whereas, many of the learning management systems out there today prefer selling to both the k-12 AND higher ed markets, leaving k-12 schools with a poorly designed product to use.

Q: How does the App Store tie into the Chalkable platform?

Deep integration.

Our apps are deeply integrated into the core functions of Chalkable, like grading, attendance and discipline.  For instance, student activity in a math app for a homework assignment is automatically sent into the grade book for that student, and since Chalkable securely syncs with any student-information-system, all grades are pushed into the school’s SIS – making grading a breeze for teachers.

Q: What are some of the apps in the Chalkable store right now?  How much do they cost?

We currently have a great lineup of apps, including the Desmos Graphing Calculator, BioDigital Human, Class Dojo, Youtube, Kahn Academy, Polling, and many more.  Almost all of these apps are currently free in the Chalkable App Store.  Our App Store will continue to grow – we fully believe it will be the ‘one stop shop’ for all k-12 apps.  The Chalkable team is also in talks with major educational publishers.

Q: Why do teachers love us?

Save you time and make learning better.
We built Chalkable with teachers in mind by consulting with dozens of teachers from around the U.S. to make the best digital learning platform for k-12 teachers, ever.  We take the hassle out of discovering, purchasing and using edtech tools with your students through a curated app store, by accepting purchase orders and with an awesome platform to use those apps with your students all under one roof (you never have to leave Chalkable).
Our intelligent platform makes your job easier.  For example, if you’re running a few minutes behind to your next class, you likely want to get to teaching ASAP once you arrive in the classroom.  No problem – once you open Chalkable, attendance automatically pops up so you can get it out of the way, and onto the learning.  Every aspect of Chalkable was built to ‘take the management out of learning’, so you can focus on teaching.  
As much as we kept teachers in mind when building Chalkable, we ultimately centered our mission around making learning better for the student.  Through every step of the way, we asked ourselves, how does this help students?  Chalkable’s App Store will open new possibilities for your students.  For instance, if an individual student or their school cannot afford a graphing calculator, they can simply use our free graphing calculator in Chalkable, which gets attached to math assignments and pushed into the grade book.  Chalkable gives any student the opportunity to take Algebra or Calculus.

Q: Why do developers love Chalkable?

We get developers paid.

Selling to schools is really hard.  For instance, if you’re a developer with an amazing tool thats just for an English class, getting in front of even a single school and trying to convince a superintendent to sell your product is almost impossible.  And if you succeed, the sales process could take over 12 months.

What Chalkable does is totally democratize this process by creating an App budget for teachers.  We get the money upfront from schools by selling our core tools like analytics, grade book, real-time attendance, and discipline.  Schools then distribute their App budget to teachers – an English teacher can now go into Chalkable, find that one amazing English app, and buy it for just his/her class, all within minutes.

Chalkable is a distribution channel that runs itself.  We also proudly do purchase orders, so schools can replenish their App budget when needed.  Chalkable is poised to become the one platform that developers go to when building an education app.  Check out our Developer page to learn more.

Check out www.chalkable.com to learn more!
Evan Kontras is VP of Business Development for Chalkable.  The long line of teachers in his family give him a passion for improving k-12 schools – his Aunt Mary Bicouvaris was National Teacher of the Year in 1989 and father a recently retired teacher in Ohio.  Evan can be reached at evan@chalkable.com

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Connect Sums


Name: Connect Sums
Fee or Free: 1.99 at time of review
Rating: 5/5 stars
Devices: iPod Touch and iPhone
Connect Sums - A Math Doodles Challenge - Carstens Studios Inc.

Carstens Studios does it again! Lovers of Math Doodles, Parents’ Choice Gold Award Winner on the iPad, will love Connect Sums for the iPod Touch and iPhone. This app is built to ignite everyone’s curiosity in math. The user can choose the difficulty level, whether they want to play the game forever or beat a timer, and what mathematical symbols they want to solve with. It may be dice, base ten, binary, tally marks, Roman Numerals, Spanish, Chinese, fractions…well… you get the idea. You are presented with a grid of 16 symbols in a 4 by 4 grid. A numeral is literally handed to you. You then use the symbols in the grid to solve for that number. It may be one numeral, it may be four. I dare you to clear the board! Even adults who thought they were mathphobic will like this game.

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Front Row Vocab

Name: Front Row Vocab
Fee or Free: FREE
Rating 5/5 stars
Ages: 12-21
Devices: iPhone/iPod Touch
Front Row Vocab - Front Row Education

 

 

Wow! I love this app! Front Row Vocab features the most common SAT and GRE level words in a format that is more dynamic and reflective than any flash card. Launch the app and it will guide you through reading some simple sentences, answering a few questions, and writing some sentences using the vocabulary words. It repeats in later lists words that you missed.  The app prompts the user to use the app 5 minutes every day and if done, then inevitably the users vocabulary will increase. Everyone knows that research has shown that the higher your vocabulary, the higher your earning power.  But it doesn’t stop there,  there is a built-in learn a word a day as the app daily sends words and their definitions to your device. This app offers incredible value for FREE.

Front Row features

* An innovative scoring system to let you track your progress and see how far you are from mastering the vocabulary

* Compete against others who are using the app – see how you are doing relative to them

* Quizzes that learn what you know, and help you figure out what you don’t know

* 5 types of quiz questions that make sure you are learning rather than memorizing

* Sentences that show you how words are used, not just their meanings

* Easily review words by starring sentences that you can come back to

* Prompts to help you write your own sentences – let the words enter your every day vocabulary

* Add more words to learn!

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Rounds: Franklin Frog

Name: Rounds: Franklin Frog
Fee or Free: $4.99
Rating 5/5 stars
Ages: 3-8
Devices: Universal
Rounds: Franklin Frog - Nosy Crow

 

One of my all-time favorite dependable app developers, Nosy Crow, has just released a new app. Rounds: Franklin Frog features full screen graphics, large fonts making it easy for early readers to read, audio syncing, and plenty of interactive experiences. Pulsating circles indicate when and where to touch the screen. This is the first app in an innovative new series from Nosy Crow about the life-cycles of animals. Children can participate in every stage of Franklin’s life, from birth to parenthood. They take part in all of the things that frogs do best, including hopping, swimming, eating, and growing up from an egg – and then they start all over again with Franklin’s son, Fraser. The app is filled with fun facts about frogs carefully designed to inspire enthusiasm and teach young children about biology. Nosy Crow has produced another spot-on app that is sure to engage young readers and teach them some things about life along the way.

 

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Top 10 Best iPad Apps for Projects and Presentations

These are my favorite apps for demonstration projects and presentations. Click on the icon or the link to connect to the iTunes Store. HINT: I use many of these apps with screenshots taken from what we are studying. To take a screenshot on an Apple device, hit the home button and the on/off button at the same time and the device will automatically capture whatever is showing on your app’s screen. Need a photo of Abe Lincoln? Google it, zoom and frame it so it fits the entire screen, then take your screenshot. You can now import it as a photo into most of the apps below.

1. Explain Everything

Explain Everything - MorrisCooke
$2.99 in the iTunes store
4/5 stars at time of review
Explain Everything lets users narrate, animate, and annotate anything. You can annotate a single image or annotate and create a mini movie. Students can use it as a demonstration project, teachers can use it as a teaching tool for showing how to solve an equation or explaining the effects of weathering.

 

2. FaceJack

FaceJack - Secret Monkey Science LLC
$1.99 in iTunes Store
4/5 stars at time of review
Any face can be brought into with FaceJack and with simple manipulations made to talk when placed in front of the user’s face.  Import a photo of Abe Lincoln and have students recite the Gettysburg Address. Import an authors photos and state their point of view. Take photos of students and have them compare points of view. Super app for timid presenters.

3. iCard Sort

iCardSort - E-String Technologies Inc.
$5.99 in iTunes Store
4/5 stars at time of review
iCard sort is a fantastic tool for making mind maps. The User chooses different colored index cards that can be moved easily on the background. Type anything you want. Great for small group activities. Assign a color to each student so you can easily scan their participation.
4. Popplet

Popplet - Notion
$4.99 in iTunes Store
3/5 stars at time of review
Popplet is a mind mapping app that lets you import your own images. It offers boundless boards as well as panning and zooming making it a great collaborative tool.

 

 

5. Puppet Pals HD Director’s Pass
Puppet Pals HD Director's Pass - Polished Play, LLC
$2.99 in the iTunes Store
4/5 stars at time of review
Import student photos, screen grabs from favorite books, or characters included with the app and create your puppet shows and make into a mini movie. Great for the writing process, demonstration projects or for re-tellings.

 

6. Qrafter

Qrafter - QR Code Reader - Kerem Erkan
FREE in the iTunes Store
4.5 /5 stars at time of review
Qrafter is just one of many QR Code apps. Create QR codes by entering a URL for any website, say the author you are reading or the Whitehouse, into  QR code generator . A special bar code is generated, you print it and then using the app, take a photo of the bar code and you will be lead instantly to that site . Place the codes inside book jackets or on cities or landmarks on maps. Use it as answers to questions, facts about animals on zoo maps… its uses are limitless.

7. Songify
Songify - Khush Inc.
FREE in the iTunes Store
4/5 stars at time of review
THIS IS AN iPHONE or iTOUCH APP ONLY. Songify takes any spoken word, a sentence, your spelling list, times tables, the water cycle, and turns it into a song. Great for memorizing boring lists or to practice automaticity.

 

8. Sonic Pics
SonicPics - Humble Daisy, Inc
$2.99 in the iTunes Store
3.5 stars/5 at time of review
Sonic Pics allows the user to turn slides and images into digital stories along with narration. Use it to practice sequencing or import screenshots of an entire story and then read it aloud creating your own .m4v that can be shared through email.

 

9. Tapikeo

Tapikeo HD - Create with your Kids their Picture Book, Storyboard, Soundboard and Audio Flashcards ! - Jean-Eudes Lepelletier
$2.99 in the iTunes Store
5/5 stars at time of review
Tapikeo is my current most favorite app. It is a versatile app that allows you to set up sets of images with narration. Create audio flash cards, describe weathering over a photo of the Grand Canyon, teach a foreign language or create an audio book. Invite students to comment on images you’ve selected and direct them to specific folders.

 

10. Wolfram Alpha
WolframAlpha - Wolfram Alpha LLC
$1.99 in the iTunes Store
4.5/5 stars at time of review
This is the must-have reference app for readers. Trivia lovers will not put this app down. Want to know the orbit and altitude of the International Space Station or what creatures were alive during the Jurassic Period? Then this is the app for you.

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Marble Math Jr and Marble Math


Name: Marble Math Jr and Marble Math
FEE 1.99
Rating: 5 stars
Ages: Jr. 5-8, Marble Math 9-12
Device: Universal

Marble Math Junior - Artgig StudioMarble Math - Artgig Studio

 

 

Two funtastic Math apps for elementary classrooms that take full advantage of the iPad’s accelerometer. Students tilt the iPad to roll marbles over numbers, words, fractions and more, to solve equations. There are choices for both the student and the teacher with these engaging games. Students can choose their avatar, which marble they want to use,  and which level to play. Teachers or parents can differentiate instruction by choosing from among twenty different functions such as addition, equivalence, sequencing, and shape recognition in Marble Math Jr. There are fourteen different math operations to choose from in Marble Math covering most of the upper elementary math skills (e.g. operations with 2 digit numbers, adding coins and bills,  simple fractions, sequencing Roman Numerals, subtracting 2 digit numbers, etc).

These games are a fun way to help students practice automaticity preparing them for algebra in middle school. There are fun obstacles such as slippery bananas and bonuses that can be turned on or off making the games adaptable for struggling math students who benefit from a simpler game format. Ghosts enable your marble to go through walls, flashlights turn the lights off except in front of your ball. Artgigapps, one of the most dependable app developers, who brought you Alien Buddies has scored again with these two multi-dimensional math games.

Marble Math


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Read N Respond Hits the iTunes Store


ReadNRespond is the newest app released by Mobile Learning Services. Like Tools4Students it asks students to respond within a form and then that form is emailed and/or sent. In ReadNRespond there are questions posed that are correlated to each of the six levels of Blooms Taxonomy. Sample:Remember: List all the characters. Analyze: Which events from the reading could not have happened? Explain why. Create: Rewrite the story changing its genre (mystery, science fiction, diary etc.)
ReadNRespond - Mobile Learning Services

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